
Ideally, also make them pass through one before returning to their cells, or any area with a toilet or TV, where they can stash contraband, but this can be a longer term goal. At minimum, ensure that prisoners need to pass through one when entering and leaving the canteen, workshop, visiting area and kitchen (if you intend to use prisoners to work the kitchens - be careful if you do this as kitchens are contraband goldmines). Although expensive, metal detectors are imperative in ensuring your prison runs smoothly.Although for efficiency's sake, they should all be in the same room or complex, share an entrance and exits, and prisoners should be able to freely move from one workshop to another, breaking it it up into smaller units using fence and (locked open) doors will allow you to assign many more prisoners to work in PI, greatly increasing your daily profits. Several smaller (but interconnected) workshops are better than one large one.
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Two 4 hour work shifts broken up by a couple of hours of free time is much better for prisoner morale than one 7 or 8 hour shift, and the financial losses are fairly minimal. You lose a little efficiency-depending on the layout of your prison, it can take as much as 30 in game minutes for prisoners to get to the workshop and begin work-but your prisoners are much happier for it. Prisoners can later be replaced by janitors to keep the prison clean if you prefer, but these can be researched later. Ensure that laundry rooms and cleaning cupboards are installed and staffed as soon as Prison Labour is available.

Ensure that there is one guard stationed in each holding cell to avoid prisoners getting locked in for extended periods of time.

Holding cell doors close even during the day (when regular cell doors remain open).One bench is sufficient regardless of prisoner numbers, as they will be much more inclined to use benches in the canteen, yard or other areas during their free time.
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